Brief explanation of the concept:
Since we are solving the cube blindfolded, we will have to assign a buffer location (something like a temporary storage). Send the piece located at the buffer to its right place, doing so will result in exchanging another piece back into the buffer. This process repeats itself until the whole cube is solved.
Basically, the cube can be categorized into edges and corners. You can choose to solve either one first.
For example:
A scrambled cube:
Cube with corners solved:
Cube with edges and corners solved:
Here are some of the methods used by fellow 'cubers' to solve the cube blindfolded:
Edges:
M2
Old Pochmann
TuRBo edges
3-cycle edges
Corners:
3OP
R2
Old Pochmann
TuRBo corners
BH
I rather not.
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